Legend: ! Bugfixes + Additions ~ Modification - Removal * General v6: * Start of Changelog v7: ! Fix Enemy Based Brightskins not darkening correctly when Character died ! Fix Brightskins of dead Characters resetting to full brightness when you respawn + Scoreboard v2 + Can now see who is warming up + Player lines are on an alternating brighter and darker background ~ Increase sound of Character spawning by 33% (Volume 0.75 -> 1.00) v8: ! Ping now properly displays yellow if >=60, and red if >=120 ~ Optimized sizes of reward badges on scoreboard to reduce size of gamemode pak * Disconnected custom stats blueprint code v9: + Added team overall stats to scoreboard + Added Host indicator to scoreboard ~ Increased Max Smooth Update Distance back to 384 + Added Show Cosmetics (Hat, LeaderHat, Eyewear) option v10: ! Host identified correctly on scoreboard now ~ better identification of teams on scoreboard ! Fixed Own Footstep volume control ! Fixed default of Show Cosmetics checkbox in Config UI to match behavior v11: * Optimized Character and PlayerController blueprints * Disabled enemy-based brightskins for spectators. v12: * Renamed file from iCTF_GameMode.pak to InstagibCollection.pak + Added iDM gamemode + Added iTDM gamemode ~ Smaller Characters * model scale: 100% -> 87.5% * model location Z: -110uu -> -100uu * head radius: 18uu -> 15.75uu * eye height: 83uu -> 82uu * capsule half height: 108uu -> 95uu * capsule radius: 40uu -> 36uu ~ Movement Changes * max walk speed: 940uu/s -> 900uu/s * max acceleration: 5000uu/s² -> 4750uu/s² * max falling acceleration: 4000uu/s² -> 3800uu/s² * braking deceleration walking: 2000uu/s² -> 1900uu/s² * dodge impulse - horizontal: 1500uu/s -> 1425uu/s * wall dodge impulse - horizontal: 1300uu/s -> 1235uu/s * dodge max horizontal velocity: 2000uu/s -> 1900uu/s * jump/fall air control: 65% -> 55% * dodge air control: 65% -> 55% * teammate momentum boost: 95% -> 100% * landing assist distance: 40uu -> 15uu * no fall damage ! Bypass spawn system for matches with less than 5 players v13: * unknown changes v14: ~ Undid Smaller Characters and associated movement slowdown * Optimizations to the iCTF spawn system to reduce server load * Optimization of how hitsounds work to reduce network traffic between server and clients ~ Scoreboard v3 created by Supsun ~ New coat of paint for the Configuration UI courtesy of Supsun v15: ~ Applied UT+ movement ! Removed spawn protection from iDM and iTDM ! Fixed Own Footstep sounds for spectators - Reverted scoreboard to v2 until the new scoreboard is more fleshed out v16: + Added dummies to spawn points during warmup ! Fixed team colors for spectators ! Filtered out DemoRecSpectator from the scoreboard ! Reduced spawn delay for iDM and iTDM to 1 second, down from 2